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Monday, August 16, 2010

Meet Tom! (and give us feedback)


Come on by Flying Wisdom Studios in San Francisco this Thursday night to give us some feedback on "A Virus Named Tom". They'll be pizza and booze, cuz Tom loves a full belly. Email us for more details if your interested.

Sunday, August 1, 2010

Putting the i in Misfits Attic

Look out world, we've started development on our second title. And since we feel it'd work great as a mobile app we're now official iphone/ipad/itouch/i-tastic developers. So now our games will have super clean interfaces, and cost much more than they will on other systems (I guess the app store killed that joke years ago). Just don't ask Sean what he thinks of Xcode and Objective C. We'll probably be exploring various iphone options such as Cocos2D, Unity, etc. Let us know if you have any suggestions.

Monday, June 28, 2010

Playable Demo

Not only do we have a playable demo of "A Virus Named Tom", but we've submitted it to Indiecade! We're hoping to win in the category "studio most likely to get pregnant or end up with a virus game". Let me know if you want to give it a whirl, we're always looking for feedback!

Wednesday, May 5, 2010

Game Jamin'


I'm honored to have been invited to judge at Wild Pocket's Bay Area Game Jam. I've never actually been to a "game jam" but I've heard a lot about them so I'm excited to check it out. If you're in the Bay Area and want to try your hand at rocking a game out in a weekend, sign up! Also if you wanna see my beautiful mug, check out the Judges page. The bio I wrote is so short compared to everyone else's, so I either seem like a genius or an idiot... to the millions who are intently reading the game jam judges bio's.

Tuesday, April 27, 2010

You complete me.

The often brilliant xkcd has posted a funky take on a circuit world.

Who says circuits can't be fun?

Monday, April 26, 2010

Mmm. Organic... Pixels?

I will always admire the Japanese.

Today, it's those guys at iGem Osaka

Definitely an interesting take on pixel art. They did this using genetically engineered glowing bacteria.


Seems like they manually laid out the two colored bacteria in a grid, and then grew/stimulated them individually to get each to expand within their cell.

I particularly like the irregularity of each cell, giving great variety to an otherwise rectilinear art form, yet still keeping that nice retro feel.


Sunday, April 25, 2010

Humor in the Age of Digital Reproduction

I was reading this pedantic article about humor.

Stumbled upon it rather unexpectedly, and the topic is relevant to what we're doing.

Unfortunately the article itself is mostly a survey of different humor categories, there is an interesting section about "interactive humor."

As far as I know, we'll be making downloadable games. We'll be writing stories and scripts for these downloadable games. Most likely an internet-savvy player who is unfortunate enough to stumble upon one of our hopefully rather addictive games will waste hours immersed the gameplay, as well as the quirky humor that we'll be trying to project with our visuals and story.

1) Internet folks have been exposed to more stuff that any group of people in human history.

3) Humor is about delivering the unexpected. A joke ain't so funny if you've heard it before.

Put two and two together we have our work cut out for us.

Let's all add something unexpected in our games. Let's add a bit of crazy, and enjoy the concoction.