Look out world, we've started development on our second title. And since we feel it'd work great as a mobile app we're now official iphone/ipad/itouch/i-tastic developers. So now our games will have super clean interfaces, and cost much more than they will on other systems (I guess the app store killed that joke years ago). Just don't ask Sean what he thinks of Xcode and Objective C. We'll probably be exploring various iphone options such as Cocos2D, Unity, etc. Let us know if you have any suggestions.